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I've made a grid of point lights using geo nodes that I want to drive using an animated texture. I got it working using camera projection but I need to be able to move my camera so is there any way for me to map this to a uv instead?

I have a single point light in a collection and I'm then copying that collection to a grid using instance on points at the moment.

enter image description here

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    $\begingroup$ just a hint for your random rotation: Blender uses radians for rotation values internally and if you wanna rotate it in any z-direction, your values for min and max should be something like -pi and pi or 0 and tau $\endgroup$
    – Chris
    Commented Jul 2 at 10:24
  • $\begingroup$ Thank you @Chris . Keep forgetting this when switching to Blender :) $\endgroup$
    – TECHGUNK
    Commented Jul 2 at 11:53
  • $\begingroup$ Could you provide your Blender file using blend-exchange.com ? $\endgroup$ Commented Jul 4 at 19:43

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