I'm trying to create a complex beveled bezier (bezier curve with a spline object as the bevel). It needs to have the same Z+Y scale throughout the object but the X axis needs to scale to widen to fit the letter shape.
In edit mode with a vertex selected and using Alt+S I can scale the control point and get the scale I want one the X axis ... but ... I am also getting Y/Z scaling.
Is there a way to lock the axis with this scaling mode or another way for me to scale the way I am looking for? The image show a single control point scaled but I'd want to scale the others to fill the C shape on X without changing the other 2.
I haven't played with using a Taper object but given how I'm trying to fit a very specific shape, scaling the points would seem to be the best way to have precise scale.