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How to bake a geometry node animation?

I have a tree animation but it is too heavy for procedural generation.
I want to bake and loop it
But I don’t know how to basically bake the animation of a geometry node in Blender.

Here is a simplified version of the file, inside there is a sphere for testing looping animations and animation of leaves
untitled2.blend(1.4 MB)

I tried to use the bake node but it doesn’t loop the animation.

enter image description here

enter image description here

Can anyone explain how to properly bake a geometry node animation?

I tried to find it on the Internet (geometry node to mesh animation), (bake geometry node animation) but I only found apply without animations or use the bake node.

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  • $\begingroup$ Hello and welcome. Please don't post the same question more than once. If your previous question was put on hold, address the raised issues by editing it so it can be reopened rather than post a new one, otherwise see What should I do if no one answers my question? $\endgroup$ Commented Jun 27 at 11:54
  • $\begingroup$ @DuarteFarrajotaRamos I asked this question because the previous one was closed. and I decided to delete it and create a new one because even when I make changes it does not change its status to open $\endgroup$
    – notgrilbi
    Commented Jun 27 at 11:58
  • $\begingroup$ @notgrilbi it doesn't take long moderators here to reopen a question, please be patient :) If someone followed your previous question, because he thought he will be able to answer once you clarify some things, now he may miss this one. $\endgroup$ Commented Jun 27 at 12:08
  • $\begingroup$ Possibly related Bake a geometry nodes simulation and then offset in time $\endgroup$ Commented Jun 27 at 12:09
  • $\begingroup$ @MarkusvonBroadyI examined the file from the question but still did not understand where the baking node is in it $\endgroup$
    – notgrilbi
    Commented Jun 27 at 13:04

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