I have always been a fanatic about making sure everything is made of quads but I am doing some archvis where the camera moves around the room (but objects remain stationary) and started wondering if I'm killing myself going through the trouble of cutting quads on objects that intersect that aren't going to be changing shape. A good example would be a window casing where the vertical and horizontal parts come together. I want to join the trim into a single object so I can library it and don't see why I would really need to go through the trouble of building quads out of every face that touch. I ran a simple render (animating with EEVEE) and didn't see any issues with shadows or faces warping.
Close up of full unit [