I was wondering if any of you had any ideas on how I might setup a shader to look something like this (in Cycles):

enter image description here

It's a little bit frosted, but the main thing that I'm trying to acheive is the "bumpy" appearence. Thanks!

  • 3
    $\begingroup$ i think this effect is called "Etched Glass" $\endgroup$
    – zeffii
    Jun 6, 2015 at 21:04

2 Answers 2


You can also use a bump node, which offers more control and tends to have fewer artifacts than the displacement output (see What is the difference between the displace socket and a bump map?):

enter image description here

The fake glass node group lets light pass through the glass more easily, see this answer.


Just set up the nodes as pictured below. enter image description here

Add a Noise Texture node (Shift+A-->Texture-->Noise Texture) and play with its settings. Connect it to the Displacement socket of the Material Output node. Place a Math Node (Shift+A-->Converter-->Math) between them and set its type to Multiply to control the amount of the bumpiness. enter image description here

You may also increase the Roughness value of the Glass Node. I think you may not need to add a bumpiness then. Of course you can try to increase the Roughness value and add the bumpiness at the same time. enter image description here


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