I'm new to Blender, I created as an exercise a wall made out of bricks, each brick uses the same material with a color ramp that takes the random field of the Object Info node to achieve an effect like this :
Now I'd like to join all the bricks into a single "wall" object to then use in Unreal, but if I do that it'll lose the single brick variety. How do I join the bricks without losing the visuals I just created? Here's the material as well :
Thanks in advance!