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I'm coming from unity and this effect was achieved using a color ramp in luminance and a matcap. I've done a little playing around with the shader graph, but I really don't know what I'm doing. I do have a color ramp node setup with the same ramp I made in unity though. Anyone able to point me in the right direction?

enter image description here

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Maybe put the Metallic value of the Principled BSDF at 1 and plug a Color Ramp in the Base Color, with an Input > Layer Weight node as factor:

enter image description here

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  • $\begingroup$ That's exactly what I was looking for. Thank you ^.^ $\endgroup$ Commented May 22 at 18:31

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