I have recently started learning 3D modelling in Blender and I am making model of a Rubik's Cube.
Here is what I have done:
Added Bevel and Subdivision Surface to the default cube for smoothing its edges.
Duplicated one face of cube so that I can color it.
But when I duplicate the face it gives me a circle on top of that side instead of exactly duplicating the face. What am I doing wrong?
Here is what I am getting:
EDIT: I am duplicating the face because I want to keep the grey boundary while apply the material in central area. I solved the problem mentioned above by adding 4 loop cuts to the face. But when I apply color on faces they all appear kinda jittery when I rotate the cube. Can anyone tell me why is that so?