I have this scene where I fracture the earth and assign a distance to each piece called heat
I then scale it to between 0-1 and pass that to a color ramp and color the pieces.
This works exactly as expected in the preview.
However, in cycles the attribute becomes 0
by default. And everything has the same value.
The geonode setup is this simple.
This feels like a bug. Can anyone think of why this wouldn't work in cycles?