Following this post, I exported a scene to an SVG format using the bundled add-on ("Render: Freestyle SVG Exporter").

However, when I did that I noticed that the resulting SVG has a bunch of unnecessary points, as shown below:

enter image description here

Is there a way to remove those extra points and only have one point at each corner? (Note that I only have the outer path selected.) I have Blender v2.74.

  • 1
    $\begingroup$ You could use inkscape's simplify operator (Ctrl L IIRC) $\endgroup$
    – gandalf3
    Jun 3, 2015 at 18:55
  • 1
    $\begingroup$ You could report this as a bug in the freestyle SVG exporter. $\endgroup$
    – ideasman42
    Jun 4, 2015 at 1:20
  • $\begingroup$ I'm thinking about doing that. I want to make sure that there isn't some setting that I'm missing, or if this is supposed to be the behavior. $\endgroup$
    – Veech
    Jun 4, 2015 at 15:20
  • $\begingroup$ Or you can add the Simplification Modifier in the freeStyle line Style Modifier Stack $\endgroup$
    – user20975
    Jan 16, 2016 at 21:39

1 Answer 1


Remove the Sampling modifier from the Geometry modifier stack.

This modifier adds extra stroke vertices at a regular interval. This modifier is added by default because it is necessary in many stylization situations, e.g., when you want variable color, alpha transparency and/or line thickness along stroke, and when you want to add distortion to stroke geometry. If you don't need the extra points, you can just remove the modifier.

  • $\begingroup$ How do I do this? I looked at the Modifiers section in the Properties pane and saw that no modifiers were added. $\endgroup$
    – Veech
    Jun 8, 2015 at 15:59
  • $\begingroup$ Go to the Render Layers properties window > Freestyle Line Style > Geometry, and you will find the Sampling modifier that needs to be removed. $\endgroup$
    – T.K.
    Jun 8, 2015 at 23:59

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