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I'm a novice with blender, and I'm trying to use it to make some maps for use with robotics simulation in Gazebo. Currently, I'm trying to use noise from geometry nodes to perturb the positions of an existing map.

But I keep running into this issue where even though the noise is added visually, none of the vertices are actually moved from their original positions, which is what gazebo uses to build maps.

A picture of the mesh and the nodes setup is shown below! I've tried a few things already such as adding a translation node, or connecting the output of my combine XYZ to position rather than offset with no luck.

enter image description here

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  • $\begingroup$ Why are you using 2 combine xyz nodes? $\endgroup$
    – Harry McKenzie
    Commented May 17 at 15:37
  • $\begingroup$ Where are you looking to the modified mesh to write "none of the vertices are actually moved from their original positions" ? In Editor Mode ? $\endgroup$ Commented May 17 at 15:41
  • $\begingroup$ I found that the second combine node toned down the effect of the noise block, wasn't able to find a well-working set of settings for the noise that wasn't too extreme, and this worked perfectly. Yes I am looking in editor mode, and when I export to a .dae file I don't get the vertices from the modified mesh. $\endgroup$
    – ajgoddu
    Commented May 17 at 15:46
  • $\begingroup$ Edit Mode shows the mesh before applying modifiers. This is why you do not seen any modification. Try and apply the modifier, before exporting. $\endgroup$ Commented May 17 at 16:37
  • $\begingroup$ That is EXACTLY what I was missing, thanks! $\endgroup$
    – ajgoddu
    Commented May 17 at 16:45

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