I have the following three objects, equal distant from each other (from world center) along the XY plane. I want to move them away from each other uniformly, as noted:
I want to essentially 'scale' the distance between them along the XY plane (as if an invisible balloon is inflating, pushing them apart, so to speak).
Looking for the simplest method, hopefully one that doesn't require Geometry Nodes.
One solution I tried which doesn't work is to attach them all to a circle using a Child Of constraint, and then scale the circle. I was hoping the size of the circle would displace the distance between them, but this also scales each object, which I don't want.
I thought there used to be a way you could translate multiple object locations using Scale, but in a way where it only moves the objects and doesn't actually change their scale, but I can't figure it out.