I use cell fracture to break an object. The produced fragments have meshes that sometimes have 3 and sometimes 4 vertices. Is there an easy way to remesh? I tried: Object Data Properties / Remesh / Quads but the option is greyed out. When I try to add or remove vertices manually there is always a vertex missing or one too many.


  • $\begingroup$ I would try adding a Weld Modifier, then a Decimate modifier set to Planar with a low degree value. $\endgroup$
    – Jakemoyo
    Commented May 15 at 17:02


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