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I was using a Boolean modifier with a cube as a cutter for a cylinder. When The bevel modifier causes a shading problem coming from the beveled corners. I've already tried adding loopcuts to isolate the area, but it didn't help.

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If you want to keep the modifier, create this edge loop and it will prevent the bad shape:

enter image description here

Or apply the modifier and create this topology:

enter image description here

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