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mesh version with modifiers modifiers

How to fix this jagged edge that appears after I apply modifiers?

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Choose Limit Method > None so that the bevel also happens on this edge, it will prevent your problem, or do a manual bevel:

enter image description here

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  • $\begingroup$ A subdivision after the bevel still produces weird artifacts for me. $\endgroup$
    – Harry McKenzie
    Commented May 9 at 3:38
  • $\begingroup$ imgur.com/a/t4WHemg Now I have this problem and it still doesn't look ok $\endgroup$
    – Patryk
    Commented May 9 at 9:35
  • $\begingroup$ Is there a reason why you prefer a Bevel modifier rather than a manual one? $\endgroup$
    – moonboots
    Commented May 9 at 9:41
  • $\begingroup$ IDK, I guess I'm going to do it manually $\endgroup$
    – Patryk
    Commented May 9 at 11:19
  • $\begingroup$ Yes, I think it's better, you'll have a full control on the geometry $\endgroup$
    – moonboots
    Commented May 9 at 11:38

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