I have a setup with geonodes, all materials are overlaid via geonodes attributes. When exporting alembic, I can't overlay textures because there is nothing in UVs at all, what do I need to do to convert attributes to real UVs in alembic? Also, when I switch to Face corner the texture doesn't work correctly enter image description here

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  • $\begingroup$ Since you are asking the same question again without sharing more information about your setup (e.g. via blend-exchange.com), I can only recommend the answer here again: blender.stackexchange.com/questions/299012. However, since this doesn't really seem to be a solution for you either, the error is probably somewhere in the details of your setup. Therefore again: Further information (blend file) is required. $\endgroup$
    – quellenform
    Commented May 5 at 21:46
  • $\begingroup$ Also check the export settings again: docs.blender.org/manual/en/latest/files/import_export/… $\endgroup$
    – quellenform
    Commented May 5 at 21:50
  • $\begingroup$ i upload project, do you need textures for this? $\endgroup$ Commented May 6 at 10:43


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