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I spent several hours retopologizing the letters for this model, and then doing a Boolean Difference extrusion onto a block.

enter image description here

However now the top edge of the letters is creating a weird geometry and I am unable how to select it to make it beveled.

How can I do this?

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    $\begingroup$ Object Data Properties > Geometry Data > Clear Custom Split Normals Data and no you cannot because of the poor topology. $\endgroup$
    – Megan Love
    Commented May 1 at 1:11
  • $\begingroup$ Ah thanks this is great and solved the weird geometry issue, but now I'm trying to select the edge to bevel it and it's proving harder than I thought $\endgroup$ Commented May 1 at 1:20
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    $\begingroup$ you need to retopologize it like this: snipboard.io/ISPpgQ.jpg . have you tried Quadriflow Remesh? the screenshot is using the paid addon Quad Remesher. then you can smooth the vertices with Ctrl+V > Smooth Vertices $\endgroup$
    – Harry McKenzie
    Commented May 1 at 1:26
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    $\begingroup$ can you provide the blend file with the rectangular border being sharp edges? it's better to have it sharp before the remesh $\endgroup$
    – Harry McKenzie
    Commented May 1 at 1:33
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    $\begingroup$ I have simplified your mesh here blend-exchange.com/b/qSw24rEl. And all that had to be done was just to inset the mesh but unfortunately as you can see here in this screenshot it's not possible due to the pointed nature of the K and the N letters. If you can adjust to reduce the density on those parts then you could successfully inset and then bevel the edges. You could inset and then manually fix the mesh at those parts. then you can bevel $\endgroup$
    – Harry McKenzie
    Commented May 1 at 10:05

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You could redo the topology this way:

Select the faces facing upwards with ShiftG (Select Similar) > Normal:

enter image description here

Only keep the top faces, press X > Limited Dissolve to simplify and separate the mesh as a new object:

enter image description here

Fill the letters (F or AltF):

enter image description here

Extrude the mesh twice to get this:

enter image description here

Now you can bevel, it will need some re-rework though as the bevel faces will overlap on some parts:

enter image description here

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