I am trying to get my camera to follow my character's animation. The character has a bone named "fx_damage_02", and with other characters from the same source, that bone shows up in the 'Track To' constraint list as an available target. Not so with this character. How do I get the bone to show up in the list?

Here's the blend file: Blend file

If you download that file, please ignore the cube named "Camera focal point". I was trying something, and it didn't work.


1 Answer 1


you have first to choose "Armature" in track to, then a new field will appear, where you can select your bone.

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  • 1
    $\begingroup$ I cannot believe how simple that was. Thanks so much! That's been really derailing my work for a long time now. $\endgroup$ Commented Apr 26 at 20:11
  • $\begingroup$ @JackHarris You can write the name of the bone if there are many bones. $\endgroup$
    – user185939
    Commented Apr 27 at 5:59

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