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I have a text converted into a mesh. I want a bunch of cones to fall into the hole in the text. When I use rigid body, all the cones end up outside the text instead of inside. How can I get them to collect inside the text?

What I'm trying to do is to fill a logo with objects, like lots of cones. The logo is extruded but has no top face. They should then lie still in the logo, just looking natural.

The file:

enter image description here

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Check your face orientation:

Blue is good, red is bad.

  1. Select all cones
  2. Press Tab to change to Edit Mode
  3. Press A to select all
  4. Press Shift+N to recalculate normals
  5. In Object Mode select all cones, choose Object > Set Origin > Origin to Geometry
  6. Select your text and all cones, then press S, type 100, press Ctrl+A > Apply Scale

The scale of your objects was ridiculous low. Blender simulations don't like "wrong" or extreme scales.

The result:

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  • $\begingroup$ I flipped the normals but the cones ends up outside the text instead of inside still! $\endgroup$
    – N03
    Commented Apr 26 at 9:12
  • $\begingroup$ Thank you!! What are ideal scales for Blender simulations? $\endgroup$
    – N03
    Commented Apr 26 at 9:51
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    $\begingroup$ "normal" sizes for rigid bodies. So like the default cube. For cloth better 10x or 20x of that size. $\endgroup$
    – Chris
    Commented Apr 26 at 10:13

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