I'm making a belt for a character I already have. For some reason, the belt's normals are flipped ONLY when I data transfer, and give it vertex groups. When it's a static mesh, it exports fine, and it's normals are okay. The normals in blender are as they should be - blue is out, red is in. I can flip / recalculate the normals all day if I wanted. I'm at my wits end here. Apparently i'm the first person to ever have this problem.Belt in blender. Seems fine.

Belts in Unity. Left was exported with vertex groups. Right is a solid, static mesh. (No vertex groups)



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