# How can a smoke domain be hidden from render?

In the 3D-View everything looks as expected:

But when rendered the smoke domain covers the whole scene. I tried to place camera inside and outside of the smoke domain but this doesn't work either.

The box is caused by my fault in the smoke domain material:

Then the question should be how to reproduce the 3d-view in the rendered image.

• I don't think you want to hide the smoke domain. If I remember correctly the domain holds the volume material with the voxel texture. Set the density of the volume material to 0.0 and check the density option of the voxel texture. – pink vertex May 30 '15 at 15:44
• @pinkvertex thanks, could you look into the file? I started with quick smoke and didn't mess with voxel textures. – stacker May 30 '15 at 22:44
• That would be a feature request - your trying to emit light from the volume. Emission is for the surface of the object while volume either absorbs or scatters light passing through it. You may want BI to use it's halo material. Maybe each particle with transparency and emission? – sambler May 31 '15 at 8:18
• @sambler thanks, yes I recreated the scene now it works better (without the emission) – stacker May 31 '15 at 12:31
• Maybe add an answer saying you can't emit from a volume and how you got the result you wanted. – sambler Jun 5 '15 at 8:58

Your problem with the highlited nodes is that the density is affecting the color, but not the density of the volume. So all areas of the domain are emitting light (at strength 1.1).
This way the areas of the domain with 0 density will be emitting 0 light as they should.