I wonder what would be the best way of animating multiple 2 dimensional lines in blender.
Lets say I have lots of line, that are parallel and have some sort of rule, kind of like a PCB board with hundreds of circuits.
The starting frame would be when nothing is visible and during the animation the lines would slowly build up from nothing all the way to the end forming the finished lines.
I have a couple of ideas that might work, but all include heavy hand animation, like:
- grease pencil animation, drawing them one by one, converting to curve, then build up modifier
- some dynamic paint hack
There maybe other more efficient methods that I don't know of and if so, please let me know.