I'm trying to make some procedural textures that will give me a result like this:
this one is said to have been a voronoi + a clouds texture and I figured the best way to combine those is to use the node editor for Textures and then just slap that Texture that I create in the node editor as the Texture I use in the Displace Modifier pane.
The thing is, for some reason, when I select my Texture in the Displace modifier (for which I have already setup the nodes) as you can see here
, it doesn't actually affect the plane at all, as you can see
When I go over to the Textures tab, it shows the preview that is output from the node editor
but the Displace Modifier isn't having any of it...
Any ideas? I tried looking online but everything was either on baking normal maps or they didn't use the node editor for the Displace Modifier - they just used the default cloud textures or whatever.
Thanks so much!!