I'm having a problem with this bone setup I've made. The Thing is, the bones in Y axis rotate as it is supposed to, but when in the X axis, it inverts and I really don't know why. Some images to explain:

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I want the X axis bones to make the same movement as the ones in the y axis

  • $\begingroup$ I'm not sure, but you should try set World Space to Local Space $\endgroup$ – Faceb Faceb May 30 '15 at 7:00
  • $\begingroup$ Under the armature object data, panel display, click Axes to true and inspect carefully. The axis does matter. Is your goal to get a simple open and close of the box or to drive the action via a third bone? $\endgroup$ – atomicbezierslinger May 30 '15 at 14:47
  • $\begingroup$ just openning the box $\endgroup$ – Warianos May 30 '15 at 19:55
  • $\begingroup$ Ok just did with local space to local with parent. Eheh thanks $\endgroup$ – Warianos May 30 '15 at 19:59
  • Consider two separate bones .. one for x-axis rotation, one for y-axis rotation.
  • Consider pose space to pose space.
  • Consider keyframe of pose
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