I would like to rig a mesh (for example Susanne, the monkey) manually, using 3 bones, and this object uses a mirror modifier and a subsurf modifier. The left bone has 0 vertices assigned yet and the right bone has a few vertices assigned. Because of the mirror modifier, when I weight paint the right side, the left side will also be painted, which means that both sides are controlled by the right bone. How can I solve that only the right side is weight painted with mirror modifier, without applying the mirror modifier?
But when I first select the monkey, then the armature, press CtrlP, automatic weights, then only one side is weight painted, even with mirror modifier
How can I solve that only the right side is weight painted with mirror modifier, without applying the mirror modifier? I know this is a duplicated question of Unmirror Weight Paint, but I don't want to apply the mirror modifier, because I may want to edit the mesh later and the mirror modifier is then convenient. Thanks :)