I made a particle system but now i want to extract the particles as a Mesh, or just froze the particles in time, for render time, is this possible?
$\begingroup$
$\endgroup$
2
-
1$\begingroup$ Related: blender.stackexchange.com/q/28533/599 and blender.stackexchange.com/q/5213/599 $\endgroup$– gandalf3 ♦May 29, 2015 at 19:24
-
2$\begingroup$ Note that you can also use a particle system which doesn't have physics to begin with, e.g. hair or an emitter with None as the physics type. $\endgroup$– gandalf3 ♦May 29, 2015 at 19:29
Add a comment
|
1 Answer
$\begingroup$
$\endgroup$
- Find the frame most suited to your goal with the particle system.
- Press the Convert button of the particle system modifier, you will have duplicates. Make a selection of only the emitted particles. Do not include the original particle system mesh.
- Join the Meshes with Ctrl-J