I don't know the best way to communicate my issue so I've added an image with the issue highlighted.
My current tree uses split edges to create random islands, subdivides those islands (To control size of gap), and then deletes the outer edges of the islands.
It almost works the way I want, but only the faces using the selected edges are deleted, so when the islands have concave corners they leave a face there.
I've been trying for an hour to figure out a way to make it delete all the faces that use the vertices of the edge selection, but I can't find anything online that helps and I can't solve it myself.
Basically trying to replicate the results of if you had selected a bunch of edges in edit mode, swapped to vertex select and pressed delete, all the faces using those selected vertices would be deleted, I need that functionality with geo nodes.
I'm not sure if this is even possible to be honest, but if somebody could help me out that'd be great, thanks