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How to automatically copy settings from viewport shading to workbench render Engine? Thank you. enter image description here

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  • $\begingroup$ That would be nice, if somebody knows... Not an answer.. but could you just 'Render Viewport' instead? $\endgroup$
    – Robin Betts
    Apr 19 at 8:10
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    $\begingroup$ .. I meant: ' Header > View > Viewport Render [xxx] ', not involving the Workbench render settings at all ..' $\endgroup$
    – Robin Betts
    Apr 19 at 8:23
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    $\begingroup$ @Xana What Robin means is, if you are in camera view, the Viewport Render will render from the camera. If you are not in camera view, it renders the current view you are in. $\endgroup$ Apr 19 at 8:41
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    $\begingroup$ Cheers, @GordonBrinkmann :) I'd still like to know if the answer to this one though, if it exists $\endgroup$
    – Robin Betts
    Apr 19 at 8:50
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    $\begingroup$ Instead of repeating what you already said, please try to explain why you think the Viewport Render Image does not do what you want. Also take a look at my answer with the example: it renders the viewport with all settings through the camera. $\endgroup$ Apr 19 at 9:23

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If you want to render everything like it looks in the viewport and through your camera, use View > Viewport Render Image while in camera view.

This is my viewport, I have Suzanne there, set the glossy red matcap and enabled cavity. I am not in camera view, as you can see the camera is on the left:

viewport scene

Then I press Numpad 0 or alternatively the little camera icon in the 3D Viewport to go into camera view:

camera view

Now I go to the menu View and choose Viewport Render Image (if you have an animation, you could also choose Viewport Render Animation instead):

viewport render image

And the rendered image afterwards (the resolution is the one you have set in the Output Properties, in my case the default 1920 × 1080 pixels) - the MatCap is there, the Cavity, it is rendered from the camera:

render result

If you do not want the grid in the rendered image, just disable the Overlays before rendering the viewport:

without overlays

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