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I need to drag an object across a floor (without physics) which is rotating and thus have different parts of its mesh (or at least a plane representing a simplified version of it) as its lowest point.

enter image description here

Using constraints only, I can't really figure it out. I suspect I have to use the floor constraint and shrinkwrap constraint, and possibly two different empties, but haven't figured out the combination yet.

Anyone understand what I'm getting at and know how to solve this?

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  • $\begingroup$ hello could you please show a picture of your object, or a storyboard? $\endgroup$
    – moonboots
    Apr 18 at 12:06
  • $\begingroup$ @moonboots sure, added a sketch now $\endgroup$
    – eobet
    Apr 18 at 12:16
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    $\begingroup$ Would several custom pivot points parented between each others such as in this tutorial would work for you? youtube.com/watch?v=R1_6l9vxyKs $\endgroup$
    – Jag JB
    Apr 18 at 12:22
  • $\begingroup$ maybe parent your object to an empty, and parent the empty to another empty? Move the empty 1 for the first movement, then move empty 2 when the object is supposed to tilt? Edit: I guess it's the solution linked by Jag JB $\endgroup$
    – moonboots
    Apr 18 at 12:23
  • $\begingroup$ I assume you can't use physics then bake the result to keyframes? $\endgroup$
    – Onyx
    Apr 18 at 12:29

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