I see this question pop up repeatedly, and people trying to remedy it without discussing and understanding why it happens in the first place. If ctrl+N doesn't work as hoped, what are the possible causes? Are there quick ways to highlight problem areas?

(This question is intended to provoke a canonical set of answers - or community wiki)

  • $\begingroup$ On the fence as far as opinion based for some people probably, but I think this could be helpful. $\endgroup$
    – J Sargent
    May 29, 2015 at 11:16
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    $\begingroup$ i don't think the answers to this are opinion based, they will all be testable. $\endgroup$
    – zeffii
    May 29, 2015 at 11:24
  • $\begingroup$ As long as people do not post theoretical answers, then yes. $\endgroup$
    – J Sargent
    May 29, 2015 at 14:18
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    $\begingroup$ the calculation can fail for models that loop around through themselves like some of the Klein bottles on the following page. blender.stackexchange.com/questions/18955/… $\endgroup$ May 30, 2015 at 20:55
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    $\begingroup$ AFAIK Any mesh which doesn't have a defined inside or outside. So non-manifolds and manifolds with intersecting geometry. $\endgroup$
    – gandalf3
    Jul 23, 2015 at 6:37

1 Answer 1


I had a series of models in a Blender file where the Mesh Normals were pointed both inward and outward. Pressing Recalculate Normals fixed a few of the 15000 faces but not all. Trying to select inward faces failed, nothing lit up after trying to select them. I found that the recalc would fail if the model had doubles or had Non Manifold mesh. Deleting the doubles and removing the non manifold meshes was the answer. Once gone, the Recalculate repaired all the inward facing faces.


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