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I'd like to project the vertices of an edge loop onto a curved face to adjoin two separate pieces into one mesh. What is the best method to extend the vertices along its relative axis onto a curved or angled face, preferably in a single operation? edgelooptoface

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  • $\begingroup$ AFAIK there is no single operation in vanilla Blender for that. Maybe an add-on can do that. $\endgroup$
    – Chris
    Commented Apr 10 at 6:18

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I haven't found a way of getting Snap > 'Project Individual Elements' > 'Face Nearest' to respect other constraints, ( eg GX, or even GG) which would be more convenient.

Instead, Snap > 'Project Individual Elements' > 'Face Project' projects from the current view, so the fastest route I've found is:

enter image description here

  • ShiftH hide all but elements to be projected
  • CtrlShiftNumpad 7 align the view to back of the elements of interest, ensuring your view is orthogonal (Numpad 5).
  • Hit G
  • AltH unhide other elements again

... (restore your old view)

It would be a great deal more convenient to project down a constraint in an existing view? Maybe there's a way, but I think this might be one for Right-Click-Select

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  • $\begingroup$ Exactly the functionality I was looking for. Thanks $\endgroup$
    – nkrom
    Commented Apr 11 at 1:56
  • $\begingroup$ @nkrom if the answer is correct, mark it as such ;) $\endgroup$
    – moonboots
    Commented Apr 11 at 6:26

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