I have a plane, in front of a cube, with a texture used for alpha.


Now i like to use the BI Mask-Transparency to (alpha) hide everything behind the white areas. The black areas should be complete transparent

How can i mix this settings: mask-transparency z-transparency

  • $\begingroup$ I do not know of a way to do this for the BI, but would you be willing to do this in cycles? It is easy in cycles. $\endgroup$ – David May 30 '15 at 1:40
  • $\begingroup$ That wont help me. I'll render a volumetric fog and than combine it with my already done cycles scene. $\endgroup$ – user2488 May 30 '15 at 7:06

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