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I want to model a pen (with a special shape). To do this, I made the basic shape of the pen and put ellipses with a subdivision modifier and a shrinkwrap modifier on top. (I don't know if this is the efficient way to model the pen.) Now I'm faced with the problem that the ellipses overlap and the mesh flickers. I have tried clean up/merge by distance, but the mesh has either remained overlapping or holes have appeared at a higher threshold. What is the best way to remove the overlap and create a clean mesh?

Pen tip

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  • $\begingroup$ Can you add a reference photo of what the pen is supposed to look like. $\endgroup$
    – John Eason
    Commented Apr 4 at 8:27

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It's not clear what you're trying to do, for example why are you using another object or mesh for this part?

You could begin with a cylinder, subdivide its top face:

enter image description here

Move up these vertices:

enter image description here

Extrude up the whole face, scale 0 on Z:

enter image description here

Then RMB > LoopTools > Circle:

enter image description here

Extrude again and scale down the tip:

enter image description here

Bevel all the edges that you want to keep sharp:

enter image description here

Give it a Subdivision Surface modifier and RMB > Shade Smooth:

enter image description here

Cut the top with knife:

enter image description here

Give it 2 materials:

enter image description here

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