I have an existing mesh model with bones, UVs, animation etc. and I want to change the mesh slightly without causing too much destructive change.
The above shows the head with the -x and x direction labeled. The edge pointed by the green arrow is done by a knife cut because I want to cut new geometry to fill in a face tattoo. I also turned on "Enable X symmetry in the X direction" at the top right corner.
When I use the knife cut on the -X side, I expect the cut to mirror on the X side, but it didn't. Then I selected the new vertices and go to Mesh > Symmetrize, the new vertices is mirror to the -X side. However, they are on top of the existing geometry. In below image, on the -X side, I move the vertex at the side of the -x cheek to show the vertex is actually separate from the cheek's edge.
Question: How do I properly do the knife cut that can mirror -x/x? I will be happy is there is a way to merge the floating vertex to the existing edge on the -x side, while maintaining symmetry.
I am using Blender 4.0