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i wish to simulate a swarm of bees where the bees are all gathered on their hive at first, then a rock is thrown at their hive, making the whole swarm agitated and chaotic all of a sudden. The rock is secondary. the main focus is the bee swarm and their motions.

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    $\begingroup$ Hello, I suggest you look into the boid system, although it feels like a disguised job offer for free which is not suited for this site. What have you done so far and where exactly do you have trouble making it work ? $\endgroup$
    – Gorgious
    Mar 29 at 11:59
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    $\begingroup$ I've never used them but it sounds like an ideal use for Blender's Boids. There's a tutorial about using them here. It's done in Blender 2.9, but the settings seem to be the same in the latest version. $\endgroup$
    – John Eason
    Mar 29 at 12:05

1 Answer 1

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Create your hive and bee, give a Emitter particle system to the hive with the bee as object, enable Physics Type > Boids and Boid Brain > Separate and Goal with the hive as goal Object, so that the bees are both agitated and attracted to the hive:

enter image description here

Create a Force Field > Turbulence, keyframe its Strength, make it begin low and suddenly increase it:

enter image description here

Result:

enter image description here

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  • $\begingroup$ its working thanks a lot for your guidance $\endgroup$ Mar 30 at 6:53
  • $\begingroup$ @videoofarmer Kindly accept the answer if it has solved your problem $\endgroup$ Apr 3 at 15:13

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