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This question already has an answer here:

How can I make a plane always look at camera? Like in old videogames, like Doom or Wolfenstein, this kind of software used static images that always looked at the camera, is this possible to make on Blender Cycles?

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marked as duplicate by David, VRM, Leon Cheung, zeffii, stacker May 30 '15 at 11:58

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    $\begingroup$ did you try track to constraint ? $\endgroup$ – Chebhou May 27 '15 at 20:45
  • $\begingroup$ Do you mean the ''Track To'' constraint? $\endgroup$ – beavoru May 27 '15 at 20:49
  • $\begingroup$ yes the constraint $\endgroup$ – Chebhou May 27 '15 at 20:50
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    $\begingroup$ please write your solution as answer here $\endgroup$ – Chebhou May 27 '15 at 20:55
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    $\begingroup$ You could make the camera as parent and the plane as child $\endgroup$ – Faceb Faceb May 27 '15 at 21:09
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I think I know what you're talking about (cause I'm a huge fan of these kind of oldschool 3d-imitating games :)). You may use a Damped Track constraint.
enter image description here

Select the plane, go to Constraints header, select a Damped Track constraint and set the Camera as a Target. Then select an axis you want a plane to lie on. enter image description here

If you move the plane in any direction it'll always face the camera. Remember that you may also decrease the Influence of this constraint for different results. enter image description here

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    $\begingroup$ that's what the question is about $\endgroup$ – Chebhou May 28 '15 at 13:22
  • $\begingroup$ Thank you! that's even a more better option that the one that i found :) $\endgroup$ – beavoru May 28 '15 at 13:26
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I'm not sure this is what you're looking for, but there is an add-on called Create camera image plane that creates a plane that always fills the frame, is always parallel to the camera and moves with it.

enter image description here

Here's a link to the original thread on where you can download it in blenderartists. (login is required to download attachments)

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  • $\begingroup$ the last thread says : the add-on called Create camera image plane does not work in blender 2.76 because while plane is created, all vertices are stuck in the pivot point I'm talking about the add-on called Create camera image plane... – Marietto just now edit $\endgroup$ – Marietto Mar 31 '16 at 13:25
  • $\begingroup$ @Marietto I use it all the time. It works fine (I'm on blender 2.77) $\endgroup$ – cegaton Mar 31 '16 at 14:32
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I found a solution to this, first select the Plane you want to track with the camera, and then the Object Constraints option, select 'Copy Rotation'

After that, select the Camera in the list next to the orange cube icon, and then just move the camera as usual, the camera will work as normally do but with a plane following automatically.

enter image description here

Also, first be sure to put the plane in front of the camera as you want to show it.

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  • $\begingroup$ That won't point to it if you move it . . . $\endgroup$ – VRM May 27 '15 at 21:20
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    $\begingroup$ Oh, now that i tried, you're right, for the purpose that i needed (camera movement only) worked perfectly, but yes, if you move the object (plane) it will fail :/ $\endgroup$ – beavoru May 27 '15 at 21:34
  • $\begingroup$ the last thread says : it doesn't work in 2,76, while plane is created, all vertices are stuck in the pivot point $\endgroup$ – Marietto Mar 30 '16 at 15:53
  • $\begingroup$ I'm talking about the add-on called Create camera image plane... $\endgroup$ – Marietto Mar 31 '16 at 13:23

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