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How can I make a plane always look at camera? Like in old videogames, like Doom or Wolfenstein, this kind of software used static images that always looked at the camera, is this possible to make on Blender Cycles?

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    $\begingroup$ did you try track to constraint ? $\endgroup$
    – Chebhou
    Commented May 27, 2015 at 20:45
  • $\begingroup$ Do you mean the ''Track To'' constraint? $\endgroup$
    – beavoru
    Commented May 27, 2015 at 20:49
  • $\begingroup$ yes the constraint $\endgroup$
    – Chebhou
    Commented May 27, 2015 at 20:50
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    $\begingroup$ please write your solution as answer here $\endgroup$
    – Chebhou
    Commented May 27, 2015 at 20:55
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    $\begingroup$ You could make the camera as parent and the plane as child $\endgroup$ Commented May 27, 2015 at 21:09

3 Answers 3

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I think I know what you're talking about (cause I'm a huge fan of these kind of oldschool 3d-imitating games :)). You may use a Damped Track constraint.
enter image description here

Select the plane, go to Constraints header, select a Damped Track constraint and set the Camera as a Target. Then select an axis you want a plane to lie on. enter image description here

If you move the plane in any direction it'll always face the camera. Remember that you may also decrease the Influence of this constraint for different results. enter image description here

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    $\begingroup$ that's what the question is about $\endgroup$
    – Chebhou
    Commented May 28, 2015 at 13:22
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    $\begingroup$ Thank you! that's even a more better option that the one that i found :) $\endgroup$
    – beavoru
    Commented May 28, 2015 at 13:26
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    $\begingroup$ This works but what is even better when dealing with planes that need to follow the camera is to use "copy rotation" and then select the camera. The reason why is because the object is facing the camera as an object but not necessarily the lens. This is an issue if you deal with instances with many objects as when you zoom in the instances follow the original object which might not look into the lens of the camera. This is completely avoided with copying the rotation and object always face the lens directly. $\endgroup$
    – KyushuGuy
    Commented May 11, 2021 at 17:36
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I'm not sure this is what you're looking for, but there is an add-on called Create camera image plane that creates a plane that always fills the frame, is always parallel to the camera and moves with it.

enter image description here

Here's a link to the original thread on where you can download it in blenderartists. (login is required to download attachments)

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  • $\begingroup$ the last thread says : the add-on called Create camera image plane does not work in blender 2.76 because while plane is created, all vertices are stuck in the pivot point I'm talking about the add-on called Create camera image plane... – Marietto just now edit $\endgroup$
    – Marietto
    Commented Mar 31, 2016 at 13:25
  • $\begingroup$ @Marietto I use it all the time. It works fine (I'm on blender 2.77) $\endgroup$
    – user1853
    Commented Mar 31, 2016 at 14:32
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I found a solution to this, first select the Plane you want to track with the camera, and then the Object Constraints option, select 'Copy Rotation'

After that, select the Camera in the list next to the orange cube icon, and then just move the camera as usual, the camera will work as normally do but with a plane following automatically.

enter image description here

Also, first be sure to put the plane in front of the camera as you want to show it.

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  • $\begingroup$ That won't point to it if you move it . . . $\endgroup$
    – J Sargent
    Commented May 27, 2015 at 21:20
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    $\begingroup$ Oh, now that i tried, you're right, for the purpose that i needed (camera movement only) worked perfectly, but yes, if you move the object (plane) it will fail :/ $\endgroup$
    – beavoru
    Commented May 27, 2015 at 21:34
  • $\begingroup$ the last thread says : it doesn't work in 2,76, while plane is created, all vertices are stuck in the pivot point $\endgroup$
    – Marietto
    Commented Mar 30, 2016 at 15:53
  • $\begingroup$ I'm talking about the add-on called Create camera image plane... $\endgroup$
    – Marietto
    Commented Mar 31, 2016 at 13:23

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