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I want the sphere to transform the objects which are parallel to sphere's normal. Suppose the sphere is a hand and those are the pages when hand come to drab a top most page other nearest pages will also transform a little bit. Thanks in advance

enter image description here

enter image description here

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  • $\begingroup$ can you please tell us how the pages should transform? move on z-axis or how? maybe you can add a link to an animation how it should look like? $\endgroup$
    – Chris
    Mar 29 at 6:34

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if this is what you wanna achieve:

enter image description here

...then you made already a lot right:

I just added some additional nodes, to make the animation smoother:

enter image description here

i moved the realize instances before the output node, so that i could apply a different material per sheet. And i hoped you want to move the sheets as "one" piece, not vertices, right?

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  • $\begingroup$ This works great. Thank you but I'm looking for this kind of thing. [![enter image description here][1]][1] [1]: i.stack.imgur.com/OfuDd.gif $\endgroup$
    – Muzammil12
    Mar 30 at 1:33
  • $\begingroup$ i wished you would have added that gif to your question earlier....but tbh - if you understood my node tree, you should be able to transfer that knowledge and do that animation on your own now. If not, please tell us what exactly your problem is now. thx. $\endgroup$
    – Chris
    Mar 30 at 7:36

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