4
$\begingroup$

I have a simple textured wall, and it looked really clean so I downloaded a grungy texture from CG. Unfortunately, when I tried making the alpha channel invisible, I couldn't figure it out, so I just turned the alpha under the textures panel to 0 and enabled mask transparency which I turned down to 3.14 (cause pi is cool). Its not exactly the effect I want, because some of the white from the mask still discolors the wall, but the biggest problem is once I deselect it, it turns the entire wall transparent.

Here is what it looks like while selected: almost right

wall textured while selected

but once I deselect.

wall textured while unselected

What is the proper way to make the alpha channel disappear, while leaving the moldy-grunge intact and not making a gaping hole in my wall. This is a game prop.

$\endgroup$
4
$\begingroup$

Adding a grunge texture or decal is very easy (even easier then in cycles).

All you have to do is add a grunge or decal texture with a alpha channel under the base color,in your case the second texture slot.
Your material and texture does not need any transparency. Both textures only influence the Color. texture slots

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.