I'm creating road assets to import in my game engine. Roads can be quite long (~3 km), so I want to split the mesh in multiple parts.

Right now, I use a spline and a mesh with curve and array modifier.

I'd like to "apply" the array modifier, but instead of giving me one big mesh, I want it to be converted to multiples meshes with custom naming (e.g. "RoadXXPartXX" where XX are numbers).

This is the result I want (made by hand here): enter image description here

What is the best/easiest way to do this?


1 Answer 1


Here is a helpful method that achieves a close result to your Quiz:

Select the first object hold ⇧ Shift and click the last one to select them all in the outliner, this renames your objects one by one but faster.

Right Click Context Menu > ID Data > Rename

You may copy the word 'Road' into the clipboard and then add the numbers

  • $\begingroup$ Thank you for the tip for renaming, but I also need an easy way to split the meshes after applying the array modifier. $\endgroup$
    – Pitou
    Commented Mar 25 at 20:54
  • $\begingroup$ Go into Edit mode, select (A)ll then P > Separate > By Loose Parts. $\endgroup$
    – John Eason
    Commented Mar 25 at 22:57

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .