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Blender version: 4.0.2

I want to verify how my model is playing out. This it without the multiresolution object modifier:

Screenshot 1

I have done the model sculpting always using the mirror modifier, including the On Cage option.

When I add multiresolution and subdivide the model, without applying the mirror, it turns asymmetric and outdated:

Screenshot 2

Attached file:

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  • $\begingroup$ Hello maybe share your file? $\endgroup$
    – moonboots
    Commented Mar 25 at 14:32
  • $\begingroup$ @moonboots Added (there are two files; is .blend1 backup?) $\endgroup$
    – Hydroper
    Commented Mar 25 at 14:36
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    $\begingroup$ it works fine for me if I apply the Mirror and give it a Multires, could you please share the file that you show on your second screenshot? $\endgroup$
    – moonboots
    Commented Mar 25 at 14:54
  • $\begingroup$ that saif there's a hole in your ear, you need to fix that $\endgroup$
    – moonboots
    Commented Mar 25 at 14:56
  • $\begingroup$ @moonboots Ah, so I have to apply the mirror before subdiving with multiresolution? That seemed to work. $\endgroup$
    – Hydroper
    Commented Mar 25 at 15:22

1 Answer 1

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You can't put the Multires under the Mirror, so you first need to apply the Mirror and it will work fine. The deformed head you show is simply the head as it is if you deactivate the Mirror modifier (your mesh is not symmetrical, you can't see it because you use a Mirror modifier with the Bisect option, which hides the right side) .

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