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I use Geometry proximity to create steps, but as soon as two stairs are close to each other, they start to mix, I think it’s possible to limit using ID Target, but I don’t know how to do it.enter image description here

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    $\begingroup$ It's unclear why you are using proximity here at all? Can you please describe your strategy more fully? Usually you would simply instance steps on the curve.. can you describe why you have chosen this method $\endgroup$
    – Robin Betts
    Mar 24 at 9:22
  • $\begingroup$ Plug the Distance into a Compare node $\endgroup$
    – quellenform
    Mar 24 at 9:22
  • $\begingroup$ @quellenform .. if you can figure out what's going on, I can withdraw my comment :) $\endgroup$
    – Robin Betts
    Mar 24 at 9:24
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    $\begingroup$ @RobinBetts I have no idea either so I just guessed in the dark... $\endgroup$
    – quellenform
    Mar 24 at 9:28
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    $\begingroup$ @RobinBetts I am making steps that will change their size along with the size of the polygon on which they are created It's just that this decision came to my mind, if it can be done differently, then I will be glad to advice. I have attached a blend file in which you can understand the problem in more detail $\endgroup$ Mar 24 at 9:49

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enter image description here

enter image description here

I was able to solve the problem by just coming up with a new combination of nodes

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