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In my previous post, I learnt how to use the displacement modifier, adding an Alpha PNG shape. @moonboots, explained to me how to use this method. The circle pattern shape turned out well on a flat square mesh. But this time I'm trying to make it on a circular mesh.

I used a Boolean object to make the circle shape, by cutting into a plane mesh which was heavily subdivided. And the border of the circle shape is jagged.

What is another method to get it correctly modelled?

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  • $\begingroup$ In the previous question you show an image of some kind of bowl. Do you mean a circle shape or some kind of curved or domed shape? $\endgroup$ Commented Mar 23 at 13:17
  • $\begingroup$ Please use a title that matches the content of the post. It should read like a question, be descriptive but succinct, unique and identifying, summarizing the problem so that anyone searching for similar issues is likely to find this. Remove anything superfluous, avoid using words like "this", "help with", "issue" or "question about", instead describe what "it" is. Remember, your title is the first thing visitors see, answers you get depend heavily on it. See What is the problem of asking “How do I do this?" $\endgroup$ Commented Mar 23 at 14:22

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You can use the Knife Project tool:

Create a plane, subdivide it, create a circle object that you put over the plane:

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Switch to top view, select the plane, switch to Edit mode, press CtrlLMB to select the circle, then Mesh > Knife Project:

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Invert the selection with Ctrli and delete the edges:

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Here is the result, you can use the Displace modifier on it:

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