I am currently working on a huge scene with modular building blocks and for the moment I have to export one object at the time which is extremely time consuming. Is it any way to select say 30 objects inside Blender and use the .obj exporter/some kind of script to export each object separate instead?
certainly! but it's a little hacky. Run this from text editor for a few objects selected. Make sure to change the
folder to a valid path.
import bpy import os folder = '/home/zeffii/Uploads/' selected = bpy.context.selected_objects.copy() bpy.ops.object.select_all(action='DESELECT') for obj in selected: name = obj.name.replace('.', '_') obj.select = True fullpath = os.path.join(folder, name + '.obj') bpy.ops.export_scene.obj( filepath=fullpath, check_existing=True, axis_forward='-Z', axis_up='Y', use_selection=True, use_animation=False, use_mesh_modifiers=True, use_edges=True, use_smooth_groups=False, use_smooth_groups_bitflags=False, use_normals=True, use_uvs=True, use_materials=True, use_triangles=False, use_nurbs=False, use_vertex_groups=False, use_blen_objects=True, group_by_object=False, group_by_material=False, keep_vertex_order=False, global_scale=1, path_mode='AUTO') obj.select = False
Most of those options in export_scene are default and you can remove those lines, or comment them out, but some of them may be useful if you want to change them later.
There's a nice Template for this in (with a slightly different approach - as in, it checks to see if the destination is valid first, which is handy if you aren't too familiar with paths): TextEditor -> Templates -> Python -> Batch Export
I'm not entirely sure how to inherit all the properties from the original exporter operator for objs. I could add them individually if you need specific props, else it would be wasted effort adding them all.
With the exporter code, you navigate to select a folder, don't have to type any thing, just hit the
Export selected Objects as obj button at the end.