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geometry_nodes_position_selection_blender

I have a selection made based on Position and Normal. The distribution should be inverted. How can I invert it ? enter image description here

Thank you.


enter image description here

Thank you. This works. But doesn't feel it completely invert the selection, but that might be because of my way of creating the selection.

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because the distribute points node works on the face domain, you can just invert that with the boolean math not node like this:

enter image description here

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