How could I rotate axes in pose mode to align them with axes in edit mode?

When I did armature for a model, I ended up having bones with local space axes pointing in different directions in edit mode at compared to pose mode. Have a look at the screenshot below please. enter image description here

I suspect this may have happened because I inaccurately applied a position in pose mode as Rest Pose. But now I'm experiencing issues during animation with local axes when I export it to Unreal engine.

Looks likes, edit mode axis positions is correct because it matches global axes. I would like to make them point in the same direction.

UPD The file with armature is https://drive.google.com/file/d/1Z1x5DKVVjRK3SzPkSMHeFob0xiCBnI0_/view?usp=drive_link

UPD2 As @moonboots said in the comments below, bone in Edit mode displays Armature orientation. In Pose pose, the orientation of a particular bone is displayed. It doesn't seem to be an issues here anymore. As to my problem with animation in Unreal Engine. I've figured out it is not big issue and decided to leave it as is. I'm doing animation sequences with 2 ways in the Unreal: manually with mouse or adding coordinates with Python. I've found out I can switch to World space(or set with Python to world space) and axes are looking straight for every control in that case.

  • $\begingroup$ Hello, could you please share your file? $\endgroup$
    – moonboots
    Commented Mar 19 at 20:09
  • $\begingroup$ @moonboots please see my first post. I've updated it $\endgroup$
    – Dron4K
    Commented Mar 19 at 20:25
  • 1
    $\begingroup$ I'm not sure there's anything abnormal here, if you are in Edit mode you see the armature orientation, if you are in Pose mode you see the bone local orientation $\endgroup$
    – moonboots
    Commented Mar 19 at 20:43
  • $\begingroup$ If it is armature orientation in Edit mode, then I think I misinterpretted something. In that case it is good and I need to think how to align control rigs in Unreal instead of Blender... Thank you for the clarification. $\endgroup$
    – Dron4K
    Commented Mar 19 at 20:47
  • $\begingroup$ Note that you can display the bone orientation in the Data panel > Viewport Display > Axes $\endgroup$
    – moonboots
    Commented Mar 19 at 20:50

1 Answer 1


What you see in Edit mode is the armature's axis, not the bone axis. In Pose mode you'll see the bone axis, but you can also display it with the Data panel > Viewport Display > Axes option:

enter image description here

  • $\begingroup$ Yep, I think everything is oriented naturally. I thought edit mode displays local axes of bones not armature. It confused me. I will mark this answer as correct one. $\endgroup$
    – Dron4K
    Commented Mar 19 at 21:00

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .