I hope I will be clear in the question as English is not my native language.
I am designing Surf Board on Blender, and then CNC them.
I changed quite a lot my process to work with Blender lately to be more efficient and resulting with a better topology.
My process for the one "rail" (then I can do mirror on X) :
- Creating the "Outline" curve
- Creating the "Rail" curve, which will be the Bevel object of the Outline Curve
- Creating the "Scoop" curve, which will be the Curve Modifier object of the Outline.
Outline of the Board : Scoop of the Board : The result with 1 curve for the rail :
The problem is that the rail are not the same from the tail to the nose.
I would like to know how to change the Bevel object along the Curve it applied to ? If it's possible, or what would be your preferred workaround ?
I can work with 2-5 control points / Bevel objects along the curve, and so the resulting Bevel would "blend" between the transition of the Bevel Object.
A possible workaround I'm thinking would be to split the Outline Curve into 5 segments, and apply different Bevel object on each segments, and maybe for the blending part with some Loop Tools ?
Result with a Rail with 2 segments :
I'm a bit lost on a clean solution / workaround for this one ? What do you think ?
Have a good day
Test of the solution from StefLancien with NURBS Surface
It works like a charm after understanding the NURBS Surface.
Test of the solution from Alex with Higgsas Loft Splines Geometry Nodes :
This will work pretty well FMPOV. I am creating my different segments of rails, then apply the Higgsas Loft Splines geometry nodes, then the curve modifier for the Outline. I don't need the Scoop curve anymore because the information is already embedded in the different segments rails.