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So I'm having an issue with the animation I am doing atm. It is as many frames as shown in the image, but for some reason when I am rendering, the animation suddenly stops just before the gap in the animation which is when the camera is moving. I tried it again just in case I pressed esc by accident but it still did the same thing. I tried just moving a random bone in case it needed something moving other than the camera but it didn't work. I've never had this issue before in my previous animations, just for this one. I thought I would try and start it at the point it stopped and continue the rendering but, when I do that it just goes straight back to the beginning of the part I've already rendered.

Am I doing something wrong? Please help! Thanks! :D My Blender version is 2.74

Normal key frames

Then when I try to get rid of the beginning part... enter image description here

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you are using a separate timing for the playback ( time line ) and the render ( render tab ) you have two options to render the frames you want :

1- Keep the timing separate and set the render timing in the render tab :

enter image description here

2- Use the same timing for playback and render by disabling the alternative time range and set the time from either the render tab or the time-line enter image description here

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  • $\begingroup$ @user14621 you can click check-mark to indicate that the problem is solved : ) $\endgroup$
    – Chebhou
    Commented May 26, 2015 at 13:05

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