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im modeling a sort of complex tube right now. For this I model just a single patch and use array modifiers to get it to the right dimensions. After that I use a 'SimpleDeform -Bend' modifier to make it a tube. Now I want to use a curve-deform modifier on this, but since the object center (origin) is not in the middle of the tube I get unpredictable results.

As a workaround I can apply the array- and simpledeform modifiers and set the origin manually before the curve-deform, but since I'm in early production I would rather keep that stuff as I have not decided yet on the dimensions and thus still like to have the modifiers available.

Any ideas? thx

edit: simple examplescene and a screenshot....see how the curve is nicely in the center when the modifier stack is frozen enter image description here

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    $\begingroup$ This is not possible yet, I don't think; there was a plan to add a patch to do this, but it seems to have faced away. $\endgroup$ – someonewithpc May 26 '15 at 10:57
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    $\begingroup$ can we see the model , in most cases moving the model or the curve will do $\endgroup$ – Chebhou May 26 '15 at 13:12
  • $\begingroup$ modified the original post $\endgroup$ – knekke May 26 '15 at 13:38
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you have some options to try :

1- just move the curve and try to approximate the result you want

enter image description here

( moved the curve a little bit down )

2- use another modifiers stack to create the same shape enter image description here

now you get the origin in the center of the circle

enter image description here

the modifiers used are :

enter image description here

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