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I'm currently trying to create Shape Keys for facial expressions on my character. When I got to the point of trying to mirror them, I was able to successfully mirror them with Shape Mirror (Topology). But when I do, the model seems to sort of turn inside out around the origin point.

This happens consistently with 2 of the objects I was using shape keys for (body and eyelids), but not a third object which was made recently (eyebrows).

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I managed to fix it !

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In case anyone else had the same problem, some of my object properties were a little off. Despite being upward, it was seen as being rotated -360 degrees.

I went to Object > Apply > All Transformations and that seemed to fix it !

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