I have generated a curve in geometry nodes and I want to use each of its vertices as a keyframe for a object.
I have tried to animate the object along the curve using 'follow path' constraint. But it doesn't give me a result with constant time per segment.
I have also tried simulating the object within geometry nodes itself to get the desired dynamic result. But then its not possible to use the exported simulation as an Alembic to be parented to an armature in pose mode, which is my end goal.
How do I animate a bone in an armature to the vertices of this curve?